A tester's cached-contacts map came up empty and Path Analyzer drew routes
across the globe. Two of his 2131 cached contacts carried garbage positions
from corrupted adverts - lat 1642 / lon -323 and lat 309 / lon -1768.
Leaflet clamps latitude when projecting but not longitude, so fitBounds()
spanned 1797 degrees, dropped to zoom 0 and centred on lon -870; all 2273
real markers were rendered several world-widths outside the viewport.
Reproduced against his DB: zoom 0, bounds -1431..-309. The device-only view
was fine because both bad rows are cache-only.
Four layers, so no single miss can blank a map again:
- app/geo.py: one definition of a usable coordinate, applied on write in
Database.upsert_contact() so the cache stops storing garbage, and on API
output so a cache poisoned by an older build heals itself with no
migration. Corrupted advert types (61, 126, 152, 210 seen in the wild)
are logged but kept raw - they already render as UNKNOWN.
- static/js/geo-utils.js: hasValidGps()/withValidGps()/fitMapToPoints()
replace eight copies of the same check across six files. Path Analyzer
had a looser variant that also accepted lon == 0, which put nodes off
west Africa and stretched routes across the map; it now shares the rule.
- Per-marker try/catch and a bounds validity check, so an entry that still
slips through costs its own pin rather than the whole map.
Verified against the tester's DB in a container: cached map 2273 markers,
lon span 1797 -> 19 degrees, centred on Poland; the route that drew the
world-spanning line (msg 29499, token 72AF) now renders as a real
Krakow-Kielce path with the bad hop left unresolved. Live local instance
regression-checked on all five map pages. tests/test_geo.py: 43 passed;
full suite 290 passed, 2 pre-existing failures unrelated to this change.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Completes the sharing feature: you can now send what the cards render.
A "+" button next to the emoji button opens a three-item menu — contact,
channel, location. Five actions in the official app collapse into three
because "me" and "my position" are not separate destinations, just the
first, pinned entry of the picker they belong to. Same number of taps,
one less menu level, and every entry behaves identically.
The payload is inserted into the input as plain text, byte-identical to
what the official app sends. A protected "chip" was considered and
dropped: it is unknown whether the official app renders a card when the
token is not the whole message body, and that risk is not worth the
cosmetics. The reassurance went into a live preview above the composer
instead, rendered through the very same processMessageContent() the
recipient will use — so it cannot drift. Edit the token by hand and the
preview vanishes, which is immediate feedback that the message will no
longer render as a card.
Details worth knowing:
- The contact picker lists device memory and cache together, since the
cache is where adverts land and those are the contacts worth passing
on. It renders at most 150 rows: this mesh has over 1500 cached
contacts, and the full list costs thousands of DOM nodes for something
nobody scrolls to the end of. Search runs over the whole set.
- The channel picker carries the region scope along, because a recipient
transmitting under the firmware default would not match the sender.
- The location picker holds both cases in one dialog: our own position as
a button, plus a Leaflet map for any other point.
- Byte budgets are enforced up front (135 channel / 150 DM). A token that
cannot fit is refused rather than truncated — shortening a public key
or a channel secret destroys it.
- The DM composer starts disabled until a conversation is chosen, so the
button mirrors the input's disabled state via a MutationObserver.
Also fixes _selfInfo being populated only inside the map modal's shown
handler, which left it null on a fresh page — the location cards need our
own position at render time for distance and bearing.
Verified in a real browser against the live device: 32 assertions on the
channel composer, 13 on the DM panel (including its local map modal),
both suites green with no console errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
MeshCore clients share contacts, channels and positions as plain text in
ordinary chat messages. Until now those arrived as unreadable raw tokens.
They now render as interactive cards in both the channel chat and DMs.
Three wire formats, none of them ours to choose — they are what the
official app emits, so share-tokens.js stays byte-compatible with it:
contact <64-hex-pubkey:type:name> (compact, not a URI)
channel meshcore://channel/add?name=&secret=®ion_scope=
location bare "lat,lon"
The contact URI form is parsed too (QR codes carry it) but never emitted:
with a name like "MarWoj 💡📱 mobile" it costs 153 bytes and cannot fit a
135-byte channel packet, where the compact token needs 91.
Parsing runs BEFORE HTML escaping, leaving private-use-area placeholders
that the later passes cannot match. Tokens do not survive the existing
pipeline otherwise: escaping breaks a URI's '&', processChannelLinks eats
a '#channel' name, processMentions an '@' in a contact name, and the
token's closing '>' collides with quote syntax.
Cards resolve their action before rendering, so the button states what
will actually happen rather than surprising the user afterwards:
contact Add / Update name to X / Already in contacts / Push to device
channel Add / Already joined / Name used by a different key
The public key is the identity — a known key under a new name is a
rename, never a second contact.
Shared contacts land in the local cache rather than device memory:
they arrive unsolicited and contact slots are limited, so promotion stays
deliberate. The card offers it inline once cached, so it costs one click
rather than a trip to the Contacts panel. New: manual-add accepts
target=cache, which needs no device connection.
Location cards add distance and bearing from our own advertised position,
plus map/copy/external-map actions. A shared channel's region scope is
carried over on join, since transmitting under the firmware default would
not match the sender.
Coordinate detection is deliberately narrow — both numbers need 3+
decimals, ranges are checked, and matches inside URLs are skipped — so
prose like "1,5 osoby" or "wersja 2,10" and Google Maps links are left
alone.
Verified against real payloads received from another device on #mcwebui,
covering all three formats plus a contact URI and emoji names: 65 parser
assertions, 57 render assertions, i18n check clean at pl 100%, and both
themes screenshotted.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The path dialog could send a node back to FLOOD or push a configured
path, but Direct — the firmware's third mode, zero hops — had no button;
getting there meant clearing the path from the Console.
A new POST /api/contacts/<key>/paths/set_direct sends an empty path hex,
which makes the firmware store out_path_len = 0, the state
_format_path_display() already renders as "Direct". Configured paths are
untouched, same as Restore FLOOD.
The button is wired in both places paths are managed: the DM contact info
dialog and the My Repeaters path modal. Both button rows get flex-wrap so
the third button wraps instead of overflowing at 360px.
Verified against the local test device: the endpoint moved a repeater
from 5E34→EE6C to Direct and back, and both dialogs render correctly in
en/pl at 1280px and 360px.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Android's WebView scales text by the system font-size setting; Chrome
ignores it and uses its own accessibility preference. With the system
font one step above default, the wrapper rendered every string ~20%
larger than the website at an identical layout width -- the brand
truncated to "mc-web...", message bodies wrapped early, and the footer
broke apart. Pin textZoom to 100 so the wrapper matches the browser.
The footer was fragile independently of that. Status, region badge and
the "Updated:" time sat in a justify-content-between row with no wrap,
so once they exceeded the width each item broke internally instead of
the row reflowing -- a dot with "Polaczono" stranded below it, a time
split from its own label. Longer translated labels ("Aktualizacja:" vs
"Updated:") hit this well before English did. Adding flex-wrap plus
text-nowrap on the items makes them reflow as whole units; .badge
already carries white-space: nowrap, so it needs nothing.
Verified in Chrome against the local container, pl locale, region badge
forced visible, at 412/360/320 CSS px and with a 1.2x text-only override
that reproduces textZoom: before/after screenshots show the reported
breakage and a clean two-line reflow respectively, with no horizontal
overflow. At full width the change is a no-op.
Rides along in the already-pending, never-built wrapper 1.2.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Covers app/templates/dm.html and app/static/js/dm.js: the sidebar, the
searchable conversation selector, the composer, message bubbles and their
delivery meta, the Contact Info modal, path management, and the repeater
list/map pickers.
The DM panel's path management and repeater pickers are the code the My
Repeaters panel was adapted from, so its strings reuse the repeaters.*
keys added in stage 3a rather than duplicating them. Shared chat chrome
(filter bar, FAB titles, composer placeholder, status bar) goes to a new
chat.* namespace so index.html and app.js can reuse it in stages 7 and 9,
and console.status.* is promoted to common.connected/disconnected/
connecting now that two status bars want the same three words.
formatRelativeTimeDm() was the last of the four local relative-time
implementations; it is gone, folded into formatTimeAgo() from
datetime-utils.js. The contact-info row uses the long form to match the
contacts page, the map popup the short form to match My Repeaters.
Also fixed along the way, both found by grepping this slice's shared
strings against the already-translated panels:
- repeaters.js reset the map picker label from JS in three places with a
hardcoded English string, so the header translated on load and flipped
back to English the moment the picker opened (missed in stage 3a).
- tHtml() on a plural key always renders the "one" form, because only
tn() passes the count to the resolver. That made the repeater picker's
shared-prefix tooltip read "3 repeater ma ten prefiks". Fixed in both
callers and now an error in scripts/i18n_check.py, which had no way to
catch it.
Left English on purpose: Flood/Direct/FLOOD and the SNR labels (glossary),
and the 'Device path' label written to the DB on import - it is stored
data, so translating it would freeze one language into the row.
Catalog: 471 -> 526 keys, pl at 100%. Verified against the local
container with i18n-diff.js plus a new i18n-stage6-dm.js that drives the
panel through each modal, since the diff tool cannot see hidden ones.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Groundwork for translating the interface. No strings are extracted yet — this
stage only adds the mechanism, so the UI is byte-identical in English.
Translations are one flat JSON file per language. An admin can add a language by
dropping <lang>.json into $MC_CONFIG_DIR/translations/ and picking it in
Settings > Appearance — no rebuild, no restart, no compile step. A drop-in file
overrides a built-in one of the same name. Built-ins: en (source) and pl.
How it works:
- app/i18n.py loads and merges catalogs over en.json, so per-key English
fallback is baked in server-side and the JS runtime needs no fallback logic.
Catalogs are fingerprinted with stat() per render, so a dropped-in file is
live on the next refresh rather than the next restart — which matters,
because restarting drops the device connection for up to 60s.
- Template text renders server-side via t()/t_html()/tn() from inject_globals(),
so the first paint is already correct. That context processor covers every
render_template() in the app, including the six standalone iframe pages, so
routes/views.py needed no changes.
- JS text comes from /i18n/<lang>.<hash8>.js, a blocking immutable script shared
by all 8 entry points. The hash is in the path, not a query string, so
intermediary caches and the service worker bust reliably.
- Language = per-browser mc_lang cookie over a server-wide DB default. The
cookie is what makes iframes work: they are same-origin, so they send it
automatically and the existing modal-open reload wiring needs no changes.
t() deliberately does not escape — Jinja autoescape handles that, and escaping
here would double-escape every French apostrophe. t_html()/tHtml() escape their
params but trust catalog markup.
Also fixed along the way:
- save_ui_settings() replaced the whole settings blob instead of merging, so a
language-only POST would have wiped the toast settings. It worked before only
because the one form always submitted every key.
- `const t = document.getElementById(...)` in populateUiSettingsForm shadowed
the global translation helper; same for `var t` in six theme IIFEs.
scripts/i18n_check.py now fails the build if that pattern comes back.
- Removed app/templates/contacts.html, dead since the contacts pages were split
(no render_template reference anywhere), and two stale CSS comments.
Verified locally: catalog route headers/security, drop-in without restart,
malformed catalogs logged and skipped rather than offered in the picker,
cookie propagation into iframes, and 360px layout. Python and JS agree on
interpolation, escaping and Polish plural categories.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
dm.html is a standalone template (not extending base.html), so it didn't
receive the .layout-wide class — the DM contact list never appeared as
a sidebar even on wide screens.
Added an inline script in dm.html <head> mirroring the base.html logic.
Also subscribes to the `storage` event so the iframe re-applies the
class live when the user changes the breakpoint in the parent window's
Settings -> Interface tab.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Users complained that the route popup under group-chat messages and the
top-of-page notification toasts auto-close before they can read them, and
some users wanted to move the toasts out of the top-left corner.
Adds to Settings modal:
- Group Chat tab: route popup auto-close timeout + "don't close" switch
(applies to both channel popups and DM route popups)
- New Interface tab: toast auto-close timeout, "don't close" switch, and
five position options (top-left/top-right/bottom-left/bottom-right/center)
Persisted as chat_settings (extended) and a new ui_settings row in the
app_settings table, with /api/chat/settings and /api/ui/settings endpoints.
Default toast delay bumped from 1.5s to 2s.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Settings quick-access button to both main chat and DM views
- Make FAB container draggable via toggle button with position saved to localStorage
- Add button size and spacing sliders in Settings > Appearance tab
- Use CSS custom properties for dynamic FAB sizing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Create theme.css with CSS custom properties for light/dark themes
- Dark theme inspired by demo landing page (deep navy palette)
- Update style.css: replace ~145 hardcoded colors with CSS variables
- Extract inline styles from index.html, contacts.html, dm.html to style.css
- Add Appearance tab in Settings modal with theme selector
- Bootstrap 5.3 data-bs-theme integration for native dark mode
- Theme persisted in localStorage, applied before CSS loads (no FOUC)
- Console and System Log panels unchanged (already dark themed)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
On screens >= 992px (lg breakpoint), show a persistent sidebar panel:
- Group chat: channel list with unread badges, active highlight, muted state
- DM: conversation/contact list with search, unread dots, type badges
- Desktop contact header with info button replaces mobile selector
- Mobile/narrow screens unchanged (dropdown/top selector still used)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
'No Flood' was confusing next to the 'Reset to FLOOD' button.
'Keep path' better describes the behavior: don't auto-reset
the path to FLOOD after failed direct retries.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reset to FLOOD now only resets the device path without deleting
configured paths from the database. New Clear Paths button deletes
all configured paths from DB without touching the device. This lets
users reset to FLOOD to discover new paths while keeping their
configured alternatives intact.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The path creation form is now a separate modal (z-index 1070) that
opens above Contact Info with its own backdrop, making the UI layers
clearly distinguishable. Map picker modal bumped to z-index 1080 so
it stacks correctly above both Contact Info and Add Path modals.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Raises the z-index of the map modal (1070) and its backdrop (1060)
so the Contact Info modal behind is visually grayed out, making it
clear which modal is active.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Map modal no longer closes on Add - resets selection instead so user
can pick multiple repeaters in sequence. Cancel button renamed to Close.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds a map button (geo icon) next to the list picker in the path form.
Clicking it opens a modal with a Leaflet map showing repeater locations.
User clicks a repeater marker, then clicks Add to append its ID prefix
to the path hex. Includes Cached toggle to show all DB repeaters vs
only device-known ones. Respects current hash size setting (1B/2B/3B).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ID mode searches by first N hex chars of public key (2/4/6 chars
depending on selected hash size). Placeholder updates dynamically.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- New `contact_paths` table for storing multiple user-configured paths per contact
- New `no_auto_flood` column on contacts to prevent automatic DIRECT→FLOOD reset
- Path rotation during DM retry: cycles through configured paths before optional flood fallback
- REST API for path CRUD, reorder, reset-to-flood, repeater listing
- Path management UI in Contact Info modal: add/delete/reorder paths, repeater picker with uniqueness warnings, hash size selector (1B/2B/3B)
- "No Flood" per-contact toggle in modal footer
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Shows an X button when a conversation is selected, allowing quick
clearing of the search field to find another contact.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Redesign DM chat contact selector:
- Replace <select> dropdown with searchable text input + filtered dropdown
- Show only device contacts (from /api/contacts/detailed), not all cached
- Sort contacts alphabetically, conversations by recency
- Type badge (CLI/REP/ROOM/SENS) shown in dropdown items
- Keyboard support: Enter selects first match, Escape closes
Add Contact Info modal (replaces Retry toggle in header):
- Shows contact name, type, public key, last advert, path/route, GPS
- Auto Retry toggle moved into modal footer
- Designed for future extensibility (manual path setting etc.)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add SocketIO /chat client to dm.js for real-time DM and ACK updates
- Listen for new_message (dm), ack, device_status events
- Remove 5x cascading refresh after send (replaced by SocketIO ACK)
- Reduce polling interval from 10s to 60s (fallback only)
- Add data-ack attribute to status icons for real-time ACK updates
- Enrich ACK emission with snr/rssi/route_type (device_manager.py)
- Include socket.io.min.js in dm.html template
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement automatic retry for DM messages when ACK is not received,
similar to the MeshCore mobile app's Auto Retry feature. The bridge
monitors for ACK after each send and retries up to 3 times, switching
to flood routing after 2 failed direct attempts via reset_path.
- Bridge: background retry engine with configurable max_attempts,
flood_after; retry group tracking to prevent duplicate messages
- Bridge: enhanced ACK status checks retry groups so delivery is
detected even if only a retry attempt's ACK arrives
- Backend: filter retry SENT_MSG duplicates from message list
- Frontend: extended ACK polling window, auto-retry toggle in DM bar
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add person icon button in filter bar that inserts the current device
name into the search field, for filtering own messages
- DM filter bar already benefits from the CSS sibling push-down rule
added in previous commit (same class names used)
- Add collapsible FAB toggle to DM view, same pattern as channel chat
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add filter-utils.js with diacritic-insensitive search and text highlighting
- Add FAB filter button (gray funnel icon) to channel chat and DM
- Filter bar slides in as overlay at top of chat area
- Real-time filtering with debounce (150ms) as user types
- Matched text highlighted with yellow background
- Support for Polish characters (wol matches wół)
- Keyboard shortcuts: Ctrl+F to open, Escape to close
- Match counter shows X / Y filtered messages
- Filter persists during auto-refresh
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add Resend button under own messages in channel chat and DM
(allows easy re-sending of failed messages)
- Change channel chat limit from 140 to 135 bytes
- Change DM limit from 140 to 150 bytes
(experimentally verified Meshcore limits)
- Remove misleading Hops info from DM message bubbles
- Update README with new byte limits
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Complete the offline support implementation by hosting emoji-picker-element locally, eliminating the last external CDN dependency. Application now works 100% offline without any internet connection.
Changes:
- Download and host emoji-picker-element 1.28.1 locally (~100 KB)
- index.js, picker.js, database.js
- Download and host emoji data JSON (~429 KB)
- en/emojibase/data.json with full emoji database
- Update index.html and dm.html:
- Replace CDN emoji picker import with local version
- Also migrate Bootstrap CSS/JS to local in dm.html (was missed before)
- Configure emoji picker to use local data source in app.js and dm.js
- Set picker.dataSource to local JSON path
- Update Service Worker (v2 → v3):
- Add emoji picker files to pre-cache list
- Total offline cache size: ~1.2 MB
- Update documentation:
- README.md: Add emoji picker to offline support features
- CLAUDE.md: Document emoji picker implementation and file structure
Total offline package breakdown:
- Bootstrap CSS/JS: ~307 KB
- Bootstrap Icons: ~398 KB
- Emoji Picker: ~100 KB
- Emoji Data: ~429 KB
- Total: ~1.2 MB
Benefits:
- Zero external dependencies (no CDN calls)
- Full emoji picker functionality offline
- Faster page load (no external requests)
- Perfect for air-gapped mesh network deployments
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
After testing the modal implementation on Android PWA, removed duplicate
navigation elements and optimized layout to maximize screen real estate.
Changes to DM modal:
- Removed navbar with back button and "DM" title (duplicates modal header)
- Moved conversation selector to top of content as clean dropdown bar
- Changed main container from dynamic height to fixed 100vh
Changes to Contact Management modals:
- Removed navbar with home button from contacts_base.html
- Removed navbar_content blocks from all contact pages (manage, pending, existing)
- Removed padding/margins from base container (px-3 py-4 → p-0)
- Removed row gutters (added g-0 class)
- Removed col width constraint (col-lg-8 mx-auto → col-12)
- Added padding back to individual page content (p-3) for readability
Changes to modal close buttons:
- Replaced small X icon (btn-close) with proper button
- Added "Close" text with X icon for better visibility on mobile
- Used btn-outline-light styling for consistency with green/blue headers
Result:
- Modals now fill entire available screen space without margins
- No duplicate headers or navigation elements
- Clearer, more intuitive close action with labeled button
- Better mobile experience with larger touch targets
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Root cause: Bootstrap offcanvas leaves backdrop/body classes in DOM
when navigating via window.location.href, causing viewport issues.
Changes:
- Remove hamburger menu button from DM navbar (caused overflow)
- Reduce menu button icon size on channels (remove font-size override)
- Add global navigateTo() function in app.js and contacts.js
- Function closes offcanvas, removes backdrops, clears body classes
- Replace all window.location.href calls with navigateTo()
- Updated navigation in: base.html, contacts*.html templates
- Add 100ms delay before navigation to ensure cleanup completes
This fixes the issue where:
1. Opening offcanvas menu on main page
2. Navigating to DM or Contact Management
3. Returning to main page
Results in corrupted viewport with hidden status bar
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Unify navbar:
- Add menu button to DM navbar (same icon as channels) for consistent height
- Both navbars now have 3 elements: back/brand, dropdown, menu button
Unify message input area:
- Disable textarea resize on both pages (resize: none)
- Unify input font-size on mobile (0.9rem)
- Unify form padding on mobile (0.5rem)
- Unify border-radius for send buttons
Unify message bubbles:
- Set DM message max-width to 70% (same as channels)
- Unify padding: 0.75rem 1rem (same as channels)
- Unify max-width on mobile: 85% for both
- Remove explicit font-size from DM bubbles (inherit default)
- Unify animation duration: 0.3s
Unify selectors:
- Apply same mobile styles to both #channelSelector and #dmConversationSelector
PWA fixes:
- Move safe-area handling from inline styles to main CSS
- Apply safe-area-inset-bottom globally for both pages
- Remove duplicate inline styles from dm.html
This should fix the Android PWA viewport issue where the bottom bar
gets hidden under system navigation after navigating to DM page.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Change DM message input from input to textarea (rows=2) for consistency
- Increase DM form padding (p-2 → p-3) to match channel view
- Increase DM status bar padding (p-1 → p-2) with larger font
- Replace "Last refresh:" with "Updated:" in both views
- Update DM status to show connection states (Connected/Connecting/Disconnected) instead of "Ready"
- Add loadStatus() function to DM page for proper connection monitoring
- Unify message input area height and status bar appearance across both pages
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented comprehensive message content enhancements for both channel messages and DMs:
- **Mention badges**: @[Username] mentions now display as styled badges similar to Android Meshcore app
- **Clickable URLs**: http:// and https:// URLs are automatically converted to clickable links that open in new tabs
- **Image thumbnails**: URLs ending in .jpg, .jpeg, .png, .gif, .webp display as thumbnails with click-to-expand modal preview
- **Mobile responsive**: Image thumbnails adapt size for mobile screens
- **Security**: Proper XSS protection with HTML escaping and attribute sanitization
Technical implementation:
- Created shared message-utils.js module for content processing
- Added CSS styles for badges, links, images, and modal preview
- Updated both app.js and dm.js to use new content processor
- Used event delegation for image click handlers to support dynamic content
- Responsive design with mobile-optimized image sizes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Move toast container from bottom-right to top-left corner
- Reduce notification display time from 3-5s to 1.5s
- Prevents notifications from blocking message input area
- Applied consistently across all pages (main, DM, contacts)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Change DM menu link from <a> to <button> with onclick for better
mobile compatibility (fixes link not working on some devices)
- Add proper flexbox layout styles for DM page viewport height
- Use 100dvh (dynamic viewport height) for mobile browsers
- Add flex-shrink: 0 to form and status bar to prevent overflow
- Reduce padding in form and status bar for more compact mobile view
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix duplicate conversations in dropdown by merging pk_ and name_ IDs
- Add intelligent refresh (only reload when new messages arrive)
- Fix message alignment (own messages right, others left)
- Change sent message status from 'timeout' to 'pending'
- Add emoji picker button to DM page
- Change message limit from 200 to 140 bytes (consistent with channels)
- Update README.md with corrected DM documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace DM modal with full-page view at /dm route for better mobile UX
- Add workaround for meshcore-cli bug where SENT_MSG contains sender's
name instead of recipient - now saving sent DMs to separate log file
- Fix DM button styling to match Reply button (btn-outline-secondary)
- Add dm.js for DM page functionality
- Add dm.html template with green navbar for visual distinction
- Update menu link to navigate to /dm instead of opening modal
- Remove unused DM modal functions from app.js
- Update documentation with new DM workflow
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>