Issues Connecting and trying to use Room Servers #215

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opened 2026-10-05 02:04:01 +02:00 by adam · 1 comment
Owner

Currently trying to play around a bit with room servers and noticed a few issues.

  1. Can only ever seem to login when forcing Flood. Using a Path even the one automatically discovered login always fails.
    additionally Even after successful flood to login, messages are not received if changed back to the discovered or a forced path.

  2. Login times out after 10 seconds. Plenty for a local room server but does not seem to be enough for one further away then 2-3 hops. to receive a response of successful login back. Appears a little more successful after changing to a 30 second timeout. Might be worth making this configurable assuming issue 3 does not resolve this issue.

  3. When logging in the console log shows "meshcore - WARNING - *** please consider using send_login_sync instead of send_login"
    I am guessing send_login_sync is new and Remote Terminal just isn't supporting it yet. Not sure if it would make login work better

  4. Even After a successful login if selecting a different channel or item, when returning to the Room Server the window does not show the message history or ability to send a message. The login button is also gone, a refresh of the page is the only way i have found to make it reappear and requires a re-login.
    Additional to this if a message is sent to the room server by someone else, the room server shows up with an unread message but its not possible to confirm it read until a page refresh and re-login.

Currently trying to play around a bit with room servers and noticed a few issues. 1. Can only ever seem to login when forcing Flood. Using a Path even the one automatically discovered login always fails. additionally Even after successful flood to login, messages are not received if changed back to the discovered or a forced path. 2. Login times out after 10 seconds. Plenty for a local room server but does not seem to be enough for one further away then 2-3 hops. to receive a response of successful login back. Appears a little more successful after changing to a 30 second timeout. Might be worth making this configurable assuming issue 3 does not resolve this issue. 3. When logging in the console log shows "meshcore - WARNING - *** please consider using send_login_sync instead of send_login" I am guessing send_login_sync is new and Remote Terminal just isn't supporting it yet. Not sure if it would make login work better 4. Even After a successful login if selecting a different channel or item, when returning to the Room Server the window does not show the message history or ability to send a message. The login button is also gone, a refresh of the page is the only way i have found to make it reappear and requires a re-login. Additional to this if a message is sent to the room server by someone else, the room server shows up with an unread message but its not possible to confirm it read until a page refresh and re-login. <!-- github-sync-id:4713024990 -->
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Owner

Yeah rooms are a severely untested feature. login sync shouldn't matter much at all. I'll see if I can replicate the issues around login and message retrieval.

Yeah rooms are a severely untested feature. login sync shouldn't matter much at all. I'll see if I can replicate the issues around login and message retrieval. <!-- github-comment-id:4815269417 -->
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Reference: adam/Remote-Terminal-for-MeshCore#215