#pragma once #include #include #include #include #include #include #ifdef PIN_BUZZER #include #endif #include "NodePrefs.h" enum class UIEventType { none, contactMessage, channelMessage, roomMessage, newContactMessage, ack }; class AbstractUITask { protected: mesh::MainBoard* _board; BaseSerialInterface* _serial; bool _connected; AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) { _connected = false; } public: void setHasConnection(bool connected) { _connected = connected; } bool hasConnection() const { return _connected; } uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); } bool isSerialEnabled() const { return _serial->isEnabled(); } void enableSerial() { _serial->enable(); } void disableSerial() { _serial->disable(); } virtual void msgRead(int msgcount) = 0; virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) = 0; virtual void notify(UIEventType t = UIEventType::none) = 0; virtual void loop() = 0; virtual void showAlert(const char* text, int duration_millis) {} virtual void forceRefresh() {} virtual void addSentChannelMessage(uint8_t channel_idx, const char* sender, const char* text) {} // Repeater admin callbacks (from MyMesh) virtual void onAdminLoginResult(bool success, uint8_t permissions, uint32_t server_time) {} virtual void onAdminCliResponse(const char* from_name, const char* text) {} };